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ARE WE MORE FORGIVING OF GLITCHES IN GAMES WE FAVOUR?

ARE WE MORE FORGIVING OF GLITCHES IN GAMES WE FAVOUR?

In the past few months we have seen quite a few big release games riddled with glitches and other issues on release, so much so it feels as if it is becoming the norm for new releases.

Top of the list has to be Assassin’s Creed Unity, the state of this game on release caused so much criticism that Ubisoft felt the need to apologise and give customers free DLC to make up for it.

The glitches in the game were innumerable, while some were purely cosmetic and others quite funny, many players experienced glitches that interfered with them progressing in the game. Personally, Far Cry 4 was more of a thorn in my side than Unity, but then maybe I was just lucky with Unity.

I encountered a fair few glitches in Far Cry 4, however, my main issue with the game was that when failing an assassination mission I would get stuck in a lengthy loading screen before being kicked out.

Normally upon failing, the game re-loads to the area just before the mission so you may attempt it again. However, many times after re-loading, the game would kick me back to a loading screen after about 2 seconds of playing.

This second loading stage would take 5-10 minutes each time, only to then load with an error message that booted me back to the menu. I would have to then load up my save again and, if I was fast enough (lucky enough), I would manage to pause the game and quit the current mission, which would in turn start the main loading again, but this time (after it kicked me out, again, and I’d reloaded my save, again).

I would be back at the last outpost ready to attempt the mission again and if I dared to just hope that I didn’t fail again to prompt the glitch for yet another time.

However, not all games that suffer from glitches are slammed by fans. I experienced far more glitches in Dragon Age: Inquisition than I ever did in Unity and Far Cry 4 combined.

However, even the Inquisition glitches that prevented me from progressing didn’t irk me the way glitches in other games had. I remember playing Inquisition and realising I was experiencing more glitches than usual and the best part was – I just didn’t care as much.

Regardless of the glitch, I just wanted to carry on playing, to continue questing and ultimately find out what happened. I was enjoying the game far too much for glitches to annoy me enough to give me game rage and quit.

Even though Far Cry 4 was highly enjoyable, the game-breaking glitches in that made me give up quite a few times. I just couldn’t be bothered to sit there trying it over and over, choosing instead to attempt it later when I was less frustrated.

I experienced a few irritating glitches in Inquisition, but none of them ever stopped me playing the game or even stopped me enjoying it. One of the glitches that happened the most was not being able to interact with other characters.

The game would not acknowledge me trying to speak with them, or sometimes it would zoom in as if the dialogue was beginning, yet the dialogue options would never appear. This was frustrating when dealing with quests, a save and re-load would solve the issue but the frequency of this glitch made it my biggest problem.

Along the same lines, I found a similar glitch, but it was during a certain cut scene and so prevented me from continuing the game. For spoiler sake, I will simply state that it was a cut scene that you are immediately thrown into after a fight.

The dialogue options would simply not appear properly, about halfway through the scene, and I would be left with the characters staring at each other without me being able to select any options. I had to do this fight countless times, the only way I resolved it in the end was to button mash as madly as possible as soon as the cut scene began. Somehow, through sheer fluke I made it through the cut scene.

I found this out by realising that button mashing would progress me further and further on each attempt, until I had done it enough that I had completed the entire scene. It also meant however, that I missed about half of the cut scene in question.

A few times I fell into the void of nothingness as I somehow passed through the floor of the game. There were also times that the game would not acknowledge me interacting with items, which proved most irritating when the item was for a quest. Of course, some Inquisition glitches were trivial and many were quite funny. You can see the compilation of my favourite ones below.

Most of you have probably seen floating NPCs, moon-walking characters, and invisible characters, however, some of these I experienced less often than others. For instance, whilst trying to dismount sometimes it wouldn’t register that I had attempted to do so. Eventually, I would find my horse and character shot up into the air.

The petrified Inquisitor glitch almost annoyed me, almost. As with most Dragon Age: Inquisition glitches that prevent you from actually playing properly, a quick save and re-load would generally solve the issue. Fortunately, it didn’t happen enough to frustrate me entirely. My poor Inquisitor simply refused to move or use any skills, yet changing to other characters allowed me movement. Running away would cause the Inquisitor to elastic-band closer, yet still not function.

It makes me wonder whether fans would have complained as much about the glitches within Unity if it had been more enjoyable, with a storyline that made us want to delve deeper and play longer? Is it fair that we forgive other games for the same standard of glitches, simply because they are of a higher standard in gameplay? It’s not as if Unity is a bad game, it was still enjoyable and I don’t regret playing it, it just wasn’t as gripping or interesting as I had found some of its predecessors.

For me, it’s like going to a restaurant that has really terrible service, one person gets a great tasting meal and the other a mediocre one. Who is more likely to complain about the service to get the free dessert? Is this the right way to think about it?

Should we be more forgiving of some glitches, or should be less forgiving of buggy games that happen to be amazing. It’s natural to be more biased of our favourite games, I’m sure we’ve all done it at some point. For me the Fallout series has always been riddled with bugs, yet it has never stopped me enjoying the franchise.

Is the gaming industry losing out by us not being honest about our experiences? If we’re biased enough to not critique them, how can they improve? Don’t get me wrong, I don’t mean “complain and get free stuff!”, I mean giving feedback so the game gets patched effectively and in a timely manner.

Let me point out now, I don’t think that games being released with glitches is “ok”. I understand that games will generally all have bugs and glitches on release, however, they should not be prevalent to the extent that consumers find themselves unable to progress further.

What do you think? Of all the recent titles, which game had the most amount of glitches for you and did that make you like it less or not?

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